Archived Entry

  • Post Date :
  • Friday, Jul 16th, 2010 at 9:53 pm
  • Category :
  • Do More :
  • You can leave a response, or trackback from your own site.

Recent Images

See full portfolio

<?php query_posts(‘cat=-9&showposts=6′); ?>

<?php if ( have_posts() ) : while ( have_posts() ) : the_post(); ?>

<div class=”post”>

<?php require(‘post.php’); ?>

<?php comments_template(); // Get wp-comments.php template ?>

</div>

<?php endwhile; else: ?>

<p><?php _e(‘Sorry, no posts matched your criteria.’); ?></p>

<?php endif; ?>

<div style=”clear:both”></div>

</div>

The Doctor’s theme.

I’m a massive Dr. Who fan, and this really took me back. There were more than a few late nights spent watching Tom Baker’s magical scarf trip the light fantastic across my local PBS station’s airwaves. Baker will always be “my” Doctor, and I can’t wait to introduce Scout to hers (probably David Tennant or Matt Smith).

But, in spite of the changes in actors, sets, TARDISes, companions, and showrunners, one thing that has always remained constant is the awesomeness of the theme song. Variations abound across the 50 year span of the show, but that heavy, driving pre-electronica synth bass riff has always been the anchor for me. This youtube video has all the themes used on the show since the 60s, and watching/hearing them all back to back made me appreciate its constancy over the course of the show even more. Check it out!

The Doctor Who Themes (Every Doctor Who Theme 1963 – 2010)

Bonus: All the Doctor’s regenerations! Doctor Who Regenerations

Deadly Premonition – Xbox 360

So, in the midst of continuing work on the next issue of Venger, I have stumbled on an interesting little new release. Put together by Ignition Entertainment and Access Games, Deadly Premonition is an incredibly odd duck (gameduck?). Admittedly I am only through Chapter 1 so far, but I am hooked.  Here’s why.

As a kid, I clearly remember the slathering hoopla around a little show called Twin Peaks. The brainchild of David Lynch and Mark Frost, the series built a deep mythos of intriguing, odd characters all affected by the sudden death of a local high-school girl named Laura Palmer. Her murder was a shock to the small town of Twin Peaks that caused most of the community’s demons to bubble to the surface. Witnessing this cauldron of hidden issues was the eccentric FBI agent sent to work with local law enforcement to sort out the girl’s grisly end (she was found wrapped in plastic inside an abandoned train car). The show got weirder as time went on, introducing opposing forces of good and evil (represented by white and black “lodges”) and the now-infamous backwards-talking little person, portrayed by highly underrated character actor Michael J. Anderson (last seen in the also highly underrated Carnivale on HBO). It was a show that required your attention and demanded faithful viewership a good 15 years before someone went and invented Lost and changed serialized drama for good. Even as a kid I loved it. Dale Cooper (the FBI agent) was my hero and I couldn’t wait to see what happened next.

I clearly remember watching the first season finale. It ended with a horrendous cliffhanger and I was royally peeved. I didn’t know how I, as a satisfaction-seeking twelve year old, was going to make it 6 months before I found out what happened next. I then recall watching the news right after the finale aired and seeing the footage from all the Twin Peaks parties that had been held in the area and their wordless gasps as the final scene played out, at least knowing that others were in the same boat as me. It’s an indelible part of my pop culture upbringing.

[more]

So, Deadly Premonition. It’s totally Twin Peaks. The setup of the game is this: an FBI agent named Francis York Morgan (everyone calls him York and he tells everyone he meets this fact) is traveling to the small town of Greenvale to investigate the grisly murder of a young woman named Anna (found crucified on a tree with her torso cut open and tongue removed) because it may be related to other murders he has been investigating. His car crashes on the way there when he swerves to avoid a strange man in the road (Silent Hill) and he is then confronted with people who appear to be ghosts that ask to die (again, I guess?). The pause menu takes you to a sort of game “limbo,” a clearing in the forest where the ground is covered in red leaves and the furniture is strewn about. At the beginning of the game there are two blond-haired boys dressed as angels sitting in high-backed chairs speaking gibberish. I hope they come back. Those of you who have seen Twin Peaks will likely be able to see how this is reminiscent of the White Lodge scenes. It’s stunning.

But, that’s not all. You see, York has a split personality, named Zach, who “consults” on the crime scenes and offers additional advice. He also receives his daily fortune from his morning coffee, loves donuts and cookies (Agent Dale Cooper loved pie in Twin Peaks), and displays an encyclopedic knowledge of 80s movies. Encyclopedic because he names directors, producers, stars, composers, and more.

I was completely taken aback when York mentioned (speaking to Zach, of course) that he enjoyed Remo Williams: The Adventure Begins. Now, that movie is also one of my favorites from childhood. It’s horrible, but I still get glowy and nostalgic about it. Then he mentioned Critters and Tremors and my head exploded. It’s like I was the guy who did the localization for this game and then I came down with temporary awesome job amnesia.

The tone of the game is also pulling me in. Here’s what’s cool: the game knows that it’s cheap. The team knew the graphics were subpar and that the controls were weak. But it feels like the devs hit a point and just said screw it and then went about making an awesome game without all those trappings that the Halo and Modern Warfare 2 players put so much stock in. The voicework is goofy, the line delivery stilted at times, but this only reinforces the awkward, off-kilter nature of the game.

Example-after your first night in the town’s hotel (a largely abandoned structure in which you are the only guest), you eat breakfast with the proprietor, a semi-retired widow named Polly. The scene begins with standard medium shots of each character in their seats, conversing. However, Polly seems to mishear most of what York is trying to say. The camera then pulls back, revealing that the two of them are seated at opposite ends of a 30 foot long banquet table. When York suggests that they sit closer together to facilitate conversation, Polly accuses him of trying to bed her and that they should keep their relationship formal. It was remarkably funny.

I won’t continue to blather on, but I will say that this may be my gem of the year so far. For 20 dollars it is assuredly worth the paltry investment. Forums are indicating that the game is 20 plus hours long and that I have just scratched the surface of how many characters and locations the game has to offer. The world map is massive and my only complaint so far is that the mission structure hasn’t afforded me the time to tool around and explore. I’ll update as I delve further into the game, but if you see this while out and about, I would suggest picking it up just as a novelty. I have a feeling this game is going to achieve cult status pretty quickly.

Venger #2 Now available!

You can purchase it here:

IndyPlanet
venger2

I gotta admit…it’s pretty awesome to see my name on the cover! I’ll be grabbing a few copies to keep on hand, so hit me up if you want to go that route. Let me know what you think if you pick up a copy!

Tim

E3 is in full swing.

E3 is upon us again, and I am really enjoying all the coverage from the show. One of the highlights is watching all of the press conferences and jonesing for the new games heading out in the next year.

Bright spots so far: Left 4 Dead 2, Splinter Cell: Conviction, Assassin’s Creed 2.

For great coverage of the show, check out joystiq.com.

Yo yo yo.

Well, life changes abound in my world, for those who are interested. A new, incredibly cute baby is, of course, at the center of them. She’s amazing, and all I can say is that she may be the best thing I have ever been involved in.

Well, actually, I know she is.

Here’s to making her proud by doing something with my silly, silly life.

Enjoy a picture of my little button and dare to resist her adorableness.

This made my day.

Hilarious.

 

Liu Kang Rocks a Skateboarder's World

Liu Kang Rocks a Skateboarder's World

New Design

Well, time for another site refresh. I’ts still a work in progress, and most of my subpages aren’t styled yet. But, this is the new look– at least for now. It has a bit more art, and some more flair than my previous design. I loved the simplicity of it, but it wasn’t very appealing visually. I will be adding a gallery at the top of the page on the right as well, so be looking for that.

Cheers!

826 Valencia

As a designer/artist, this new branding and logo work for Dave Eggers826 Valencia is staggeringly awesome. For those who don’t know, 826 is Eggers’ free writing and tutoring program in San Francisco that runs out of the McSweeney’s offices. The catch is that the office and tutoring center is also a Pirate Supply Store. The uber-awesome group responsible for this branding is simply called Office. Check out the new logos and the branding for the items at UnderConsideration.

Also take a moment to watch the embedded video on the page of Eggers talking about the development of the project and how it organically grew into a wonderful place for students to develop their writing skills and, more importantly, develop a passion for creativity.

In addition, Eggers has continued this process in other places and they are equally brilliant. Check out the Echo Park Time Travel Mart and The Brooklyn Superhero Supply Co. at the links that appeared previously in this sentence.

Long time, no post.

Of course, that is simply the method de rigueur around these parts. Christmas break is upon me, and I have many, many things to accomplish over the next few days and weeks. One of those things is completing what I have so far of Venger #3. I’m close, but haven’t found the time to put the final few nails in the coffin of the first half. I’ll post some previews when I get a chance.

Laterz.